🦇 THE COUNT IS DOWN 🦇

(FOR A NAP)

Count Catula is down for his morning nap, and an increasingly chaotic crowd of curious cats is closing in. Help Barksworth, the Count's best friend and resident wizard, conjure irresistible distractions and keep every paw away from the castle.

Jam Build Note

This is our original four-day GMTK 2026 submission. A few elements reached the finish line rougher than intended, particularly some visual integration, interface details, and general polish, but the complete jam experience remains here as submitted.

After the rating period, we hope to return to the game at a healthier pace and release a polished post-jam version that better represents the team's original vision.

🦇 STORY

As morning arrives, Count Catula retreats into his castle for a well-earned nap, leaving the courtyard in the paws of his loyal best friend, Barksworth.

Unfortunately, the local cats have other plans.

Across seven increasingly chaotic days, Barksworth must keep every curious visitor occupied with boxes, snacks, toys, and other irresistible distractions.

🦇 HOW TO PLAY

Clear every cat from the queue and courtyard before one reaches Count Catula.

  • Read each cat's displayed path toward the castle.
  • Place distractions to stop, delay, or redirect incoming visitors.
  • Learn how different cats interact with each distraction.
  • Handle the full group of cats to complete the day.

Each distraction has a limited number of Uses, and only one copy of each distraction may be active at a time. Once it is depleted or dug up, it must recover before it can be placed again.

🦇 CONTROLS

Mouse

  • Drag a distraction from the tray beneath the board onto an available tile.
  • Hover over cats and distractions for details.
  • Select Advance to resolve the next turn.
  • Use Dig Up to remove a placed distraction.
  • Use Rewind to undo a turn.

Keyboard / Gamepad

Arrow Keys / WASD   Q E R   Spacebar / Enter

Keyboard and gamepad support is experimental in the jam build; mouse is recommended.

🦇 CREDITS

Creative & Production

Viki (LuvBytes)Creative Lead, Writing, Game Design, and Coordination
Rotem Ganel (@duckrow)Technical Producer & Unity Wizard

Development

JeyhunCode Lead
River @RIV3RS0N6Gameplay Developer

Art & Interface

Charlock25Art Lead
Therese C.2D Asset Production
Nik JeleniauskasUX and UI Implementation

Audio

Evan J. RoosmannMusic and Composition
NamoneecoSFX and Audio Programming

Testing

Elidan DrakionQA Tester

Special Thanks

Phoenix53_ was there too.

Asset Credits

The itch.io page background uses the Vampire Castle Asset Pack, licensed from Studio Schneeya and modified for this page.

Created by Jam Band for GMTK Game Jam 2026.

Updated 17 hours ago
Published 3 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorsLuvBytes404, Evan J. Roosmann, Charlock25, RIV3RS0N6, nico, duck, ceyhxn, wo1fwood, Therese, Élidan Drakion, Phoenix53_
GenreStrategy, Puzzle
Tags2D, Cats, Cute, Tactical, Tower Defense, Turn-based
ContentNo generative AI was used

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