
The Count Is Down (For a Nap)
🦇 THE COUNT IS DOWN 🦇
(FOR A NAP)
Count Catula is down for his morning nap, and an increasingly chaotic crowd of curious cats is closing in. Help Barksworth, the Count's best friend and resident wizard, conjure irresistible distractions and keep every paw away from the castle.
Jam Build Note
This is our original four-day GMTK 2026 submission. A few elements reached the finish line rougher than intended, particularly some visual integration, interface details, and general polish, but the complete jam experience remains here as submitted.
After the rating period, we hope to return to the game at a healthier pace and release a polished post-jam version that better represents the team's original vision.
🦇 STORY
As morning arrives, Count Catula retreats into his castle for a well-earned nap, leaving the courtyard in the paws of his loyal best friend, Barksworth.
Unfortunately, the local cats have other plans.
Across seven increasingly chaotic days, Barksworth must keep every curious visitor occupied with boxes, snacks, toys, and other irresistible distractions.
🦇 HOW TO PLAY
Clear every cat from the queue and courtyard before one reaches Count Catula.
- Read each cat's displayed path toward the castle.
- Place distractions to stop, delay, or redirect incoming visitors.
- Learn how different cats interact with each distraction.
- Handle the full group of cats to complete the day.
Each distraction has a limited number of Uses, and only one copy of each distraction may be active at a time. Once it is depleted or dug up, it must recover before it can be placed again.
🦇 CONTROLS
Mouse
- Drag a distraction from the tray beneath the board onto an available tile.
- Hover over cats and distractions for details.
- Select Advance to resolve the next turn.
- Use Dig Up to remove a placed distraction.
- Use Rewind to undo a turn.
Keyboard / Gamepad
Arrow Keys / WASD Q E R Spacebar / Enter
Keyboard and gamepad support is experimental in the jam build; mouse is recommended.
🦇 CREDITS
Creative & Production
| Viki (LuvBytes) | Creative Lead, Writing, Game Design, and Coordination |
| Rotem Ganel (@duckrow) | Technical Producer & Unity Wizard |
Development
| Jeyhun | Code Lead |
| River @RIV3RS0N6 | Gameplay Developer |
Art & Interface
| Charlock25 | Art Lead |
| Therese C. | 2D Asset Production |
| Nik Jeleniauskas | UX and UI Implementation |
Audio
| Evan J. Roosmann | Music and Composition |
| Namoneeco | SFX and Audio Programming |
Testing
| Elidan Drakion | QA Tester |
Special Thanks
Phoenix53_ was there too.
Asset Credits
The itch.io page background uses the Vampire Castle Asset Pack, licensed from Studio Schneeya and modified for this page.
Created by Jam Band for GMTK Game Jam 2026.
| Updated | 17 hours ago |
| Published | 3 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Authors | LuvBytes404, Evan J. Roosmann, Charlock25, RIV3RS0N6, nico, duck, ceyhxn, wo1fwood, Therese, Élidan Drakion, Phoenix53_ |
| Genre | Strategy, Puzzle |
| Tags | 2D, Cats, Cute, Tactical, Tower Defense, Turn-based |
| Content | No generative AI was used |


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